![reika kirishima time gal reika kirishima time gal](https://64.media.tumblr.com/eba04b7893f0f10f60548224c7819b83/tumblr_ozwxw46ufH1qdmqqho1_500.png)
My few complaints would be that the ennemy waves and general atmosphere seem less inspired than 2's and the first two stages are too long given their relatively easy difficulty. Grazing defintely took a seat back in this game even though it is still useful when HTMs are not active. You end up suiciding from time to time to regain bombs in order to use them one after the other during the stages and regain extends to gain a few bombs and to allow new suicides to gain even more bombs, and so on and so forth. Bombs can be used as HTMs to boost the score multiplier for a short while. Extends are rewarded very often and bombs are given for each life won or lost. Reika also has the ability to travel in time, but it appears to be far more random. Reikas signature attack is using two large sapphire diamonds, firing large halos at enemies. What I enjoy about Shiki' 3 is how it seems inspired by Raizing suicide mechanics but only for scoring as there is no rank. Reika is a police officer from the distant future, she has traveled to the past at the request of her boss (who is unknown at this point).
![reika kirishima time gal reika kirishima time gal](https://aosora.info/wp-content/uploads/2020/09/01-105.jpg)
![reika kirishima time gal reika kirishima time gal](http://gaminghell.co.uk/images/timegaliossinge1b.png)
I think the last form's first pattern with the green arcs and aimed purple bullets can also be very tricky, but once you destroy one of the two upper orange generators it becomes easy-peasy. I managed to 1CC the game with Batu-B and there was no pattern where I thought it was impossible, even if some seem very difficult at first such as the first form's very first attack with the red waves. I don't get what is supposed to be so unfair about 3's final boss, aside from the "scream" attack whose hitbox I still cannot decipher.